Autonomous combatants
Cage Fighting AI
Machine personalities collide in constrained arenas, testing how decision systems perform when spectacle and agency become the same space.
Artificial life / generative AI / moral play
We make smart games for adults.
Taking three decades of artificial life simulation and contemporary generative AI. Tom Barbalet creates games that explore social and moral issues with a passion.
Current projects
Autonomous combatants
Machine personalities collide in constrained arenas, testing how decision systems perform when spectacle and agency become the same space.
Civilian pressure
A simulation of lives shaped by competing powers, where the central subject is neither victory nor defeat, but moral consequence.
Cybernetic urban life
Bionic cats move through an engineered city, following instinct, sensorium, and social memory through a cyberpunk ecology.
Studio position
Jagged Seraph treats play as a serious social instrument: systems with memory, friction, appetite, fear, and pressure. The work is built for people who want games to think back.