Artificial life / generative AI / moral play

Jagged Seraph

We make smart games for adults.

Taking three decades of artificial life simulation and contemporary generative AI. Tom Barbalet creates games that explore social and moral issues with a passion.

Current projects

Three simulations, one graphite surface.

Graphite lineart of two AI fighters sparring in a wire cage.

Autonomous combatants

Cage Fighting AI

Machine personalities collide in constrained arenas, testing how decision systems perform when spectacle and agency become the same space.

Graphite lineart of Iraqi civilians standing between distant military and militant forces.

Civilian pressure

Iraqi Civilians

A simulation of lives shaped by competing powers, where the central subject is neither victory nor defeat, but moral consequence.

Graphite lineart of bionic cats exploring a futuristic cityscape.

Cybernetic urban life

Caz

Bionic cats move through an engineered city, following instinct, sensorium, and social memory through a cyberpunk ecology.

Studio position

Games for grown-up attention.

Jagged Seraph treats play as a serious social instrument: systems with memory, friction, appetite, fear, and pressure. The work is built for people who want games to think back.

Method
Artificial life, agent behavior, generative AI.
Material
Conflict, society, adaptation, moral stress.
Author
Tom Barbalet.